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Most Affordable Masters Program in Animation, Interactive Technology, Video Graphics and Special Effects
Master's degree in Animation, Interactive Technology, Video Graphics and Special Effects is offered by 114 US universities. The tuition for the Master's degree can range from $10,656 per year at Fairleigh Dickinson University-Metropolitan Campus to $53,466 at California Institute of the Arts.
The tuition at public universities will be lower for in-state students when compared to private universities but you get more financial aid at private universities.
Fairleigh Dickinson University-Metropolitan Campus Tuition Affordability Index: #1 in New Jersey, #13 in US
Our 36-credit Master of Arts degree in Animation offers three concentrations (3D Character Animation, Visual Effects, Video Games) that center around gaining hands-on skills in the chosen concentration.
New enrollees can apply to begin in the Fall or Spring semester. Full-time students can complete this program in 1.5-2 years. Part-time students may take courses over multiple years until the required 36 credits are completed.
F-1 visa holders must attend all courses in-residence on a full-time basis.
In this concentration, students animate illusions and tricks of the eye to simulate imagined events in stories and computer-generated environments. Along with enhancing and manipulating digital imagery created in a variety of 3D and 2D software programs, they also learn to integrate and composite believable components and visual effects into live-action footage.
ANIM 5700 Dynamic Effects and Particle Systems in After Effects.
In this concentration, students design and create animations that are intended to be utilized in video games and interactive media. They learn optimize the visual data, bearing in mind the limitations of the platform that will be delivering it, in that the device will be dynamically rendering the incorporated assets in real-time.
ANIM 5100 History of Animation Special Effects.
ANIM 5900 Expressions and Scripting in After Effects.
MA in Animation degree applicants must digitally submit a portfolio of 10-15 creative pieces as part of the application process. The review committee is looking for work that is original in concept and content and will evaluate the portfolios to determine if the applicant qualifies to enter the program based on their artistic skills. If the submitted work infringes on copyright laws or is copied from other sources the applicant will be denied admission.
ANIM5100 Students investigate and analyze the history of special effects and techniques while applying the understanding to modern day visual effects and animation. Starting within-camera methods, this course covers topics that include traditional stop motion, camera motion control, matte paintings, models and miniatures. Students also explore modern computer generated visual effects, animation composting and production techniques.
ANIM5200 With the earliest video game surfacing in the 1950 when they were primarily created as experimental projects at colleges and in tangent with big company research this course teaches how games have developed over the years. In this course students discover how video gaming evolved to become a widespread form of entertainment and a slice of contemporary culture throughout the world.
ANIM5300 This course teaches write animated stories that vividly create and intense experience for the reader through plot, structure, conflict, crisis points and climax. Students then convey those stories, by showing rather than telling, through producing sketched storyboards and pre-visualization animatics. They brainstorm together by arranging and rearranging the sketches in order to evoke a stronger narrative based on their classmates input and feedback. Through this process, students consider modifications in their storylines as well as additional scenarios that may contribute to the enhancement of their ideas.
ANIM5400 Character Design begins during the initial stages of the development of animated films and video games and plays a critical role in the creation and success of those pieces. In order to bring their characters to life, students in this class learn the process of designing imaginative original characters by sketching and assembling model sheets. These documents are routinely used in the industry to aid in standardizing the look, postures, and personality of an animated character.
ANIM5500 2D animation generates movement in a two-dimensional imaginative space. Students in this course learn both the creative and technological skills necessary for animating characters and backgrounds in digital two-dimensional worlds. Creating bitmap and vector graphics using software programs are also covered in this course.
ANIM5600 When a 3D layer is created in After Effects, it gains additional properties such as z-depth, material options, light, shadow and cameras. Students in this class expand their 3D skills to create the types of compelling animations that people are accustomed to seeing. They learn to transform 3D layers relative to the composition and customize the space to push the visuals to a higher level. Adding effects and masks to 3D layers, compositing 3D layers with 2D layers, and creating and animating cameras and lights are also covered in this course.
ANIM5700 Dynamic Effects Particle Systems in After Effects: A particle system is a technique in game physics, motion graphics, and computer animation that uses a large amount of tiny graphics to mimic certain kind of visually random events. These types of animations are very difficult to replicate with the usual rendering methods. Students in this class focus on pushing the envelope in creating realistic looking particle systems including fire, explosions, smoke, sparks, falling objects, clouds, fog, snow, rain, dust, stars and galaxies, as well as imaginary graphic effects such as glowing trails and magic spells.
ANIM5750 Characters are an integral part of many film and video game projects. In this course students learn to create segmented and seamless 3D characters based on concept art of their own unique characters using a variety of polygonal modeling techniques. Emphasis on creating clean optimized meshes is taught in this course.
ANIM5800 Compositing is the joining of visual elements from separate sources into a single image, usually to give an illusion that all those elements are parts of the same environment. This course teaches replace parts of an image with other graphics in a convincing, seamless way so as to appear as if they are part of the original. Students learn to combine digital backgrounds with live-action sets and objects, as well as adding elements shot in small spaces to large virtual environments in order to enhance the reality of the visuals.
ANIM5850 This course expands on the techniques learned in the Digital 2D Animation course. The emphasis is on a in-depth use of the vector animation toolset and the motion editor to produce engaging animations. Students learn attention to detail and study the subtleties necessary in creating polished, high-quality animated pieces.
ANIM5900 Scripts automate monotonous tasks and perform complex calculations while expressions determine that a property equals something. This course teaches use expressions to build connections between layer properties and to dynamically animate layers. Students also learn to write scripts to assist in completing a series of commands and tell the software to perform a sequence of actions.
ANIM6300 Study 3D character animation techniques applied to seamless 3D characters as well as skinning and facial morphing. The focus is on the details of secondary motion, follow through and asymmetrical poses to emulate realistic body motion and facial expression.
ANIM6350 Students learn to create and control various types of 3D particle systems to be able to implement special effects such as fire, explosions, fluids, dust, bubbles, disintegration, physics, collisions, etc. into their 3D scenes and animations.
ANIM6400 A video game animator job is to portray the movements and behaviors that happen in the game. This course teaches animate game behaviors, sequences and cut scenes in an effective way to maximize the use of game engine technology within the limitations of that particular platform. Students learn how it may be necessary to limit the amount of motion frames and the number of graphics displayed on the screen simultaneously. Because game animation is often a combination of a number of different kinds of motions, the students in this class learn to build and assemble libraries of reusable animations.
ANIM6600 Students integrate their ideas using a cutting edge powerful rendering engine. This course emphasizes bringing character and objects to life inside of a gaming environment. Students use the tools provided to create interactive graphic content while focusing reducing the time needed to create visually stunning games. Assembling scenes containing original custom visuals, audio and realistic action that performs well on any platform are also covered in this course.
ANIM6700 Fluid simulation is a computer animation technique used to produce lifelike animations of liquids such as water and sludge. These kinds of simulations span in difficulty from enormously time-consuming high-end animations for film to real-time particle systems used in modern games. This course covers creating various types of fluid effects in both 3D space as well as in the 2D post.
ANIM6805 Motion tracking is a cinematic practice of adding graphic elements to film footage with accurate size, location, and movement in relation to the photographed elements in the scene. This course teaches track the movement of a camera through live-action shots so that identical computer-generated camera moves can be duplicated using animation software. Students also learn composite animated elements into live-action shots so they appear perfectly matched in perspective in order to look natural and seamless.
ANIM6900 This course teaches the game creation process of combining 2D digital art and audio with gameplay, and instills how good planning plays an important role in video game production. Students learn to understand the video game production pipeline from the planning stage and level design, to creating sprites and graphic and audio assets, to assembling a prototype of a game.
ANIM7000 This course continues to develop the artistic and technical skills necessary to become a successful character animator by focusing the critical principles of animation like weight, overlapping motion, and subtleties through the use of animation layering, and muscle simulation. Students also learn better show feelings of happiness, desolation and distress by articulating the personality and emotion of their animated characters to the audience. This class builds on the character rigging and animation skills learned in the previous character animation course.
ANIM7100 3D Character Animation Weight, Overlap and Follow through: Follow through and overlapping are techniques that help to produce realistic movement that looks as if the character imitates the law of physics. The achievement of believable motion and how the action follows through is frequently necessary than the move itself to making an animation appear convincing. In this course students analyze the subtleties of motion and learn to understand how if one body part stops other parts may overlap and follow through the leading motion, gradually coming to rest. They also learn to add weight, mass and moving holds to add life to breathing characters.
ANIM7200 Emotion and personality are the most challenging parts of character animation, because it is essential that it portray subtlety and scope in what is being visually communicated to the audience. In this class, students learn the skills, procedures and thought processes for animating expressive faces coordinated with body language. Through the use of a variety of techniques, the focus is on evoking thought, enthusiasm and emotion in their characters actions.
ANIM7250 Lip-syncing is the art of making an animated character mouth move in unison with a prerecorded track of dialogue. To make a character appear to speak involves determining the timings of the speech as well as the actual animating of the mouth to match the dialogue track. This course teaches make a character give the impression of speaking by use of manual timing as well as learning to use lip-syncing software.
ANIM7300 From feature films to broadcast TV, fur is now commonly seen in animation the world over. In this course students learn fur and hair to their 3D characters and experiment with the software features to give it the qualities (such as styling, flyaway, clumping, and kinking) that they envision. Applying dynamics, gravity, collision detection and external forces (such as wind) to the hair are also covered in this course.
ANIM7400 In computer animation, cloth simulation refers to the production of soft body that animate via flexible dynamics. As opposed to rigid body animation, the shape of soft body objects change and flex as they move. By learning specialized rendering properties that replicate real-world physics, students apply visually realistic clothing properties to their 3D characters. The focus is to enhance the realism of animated characters wearing flowing apparel.
ANIM7425 This course teaches the process of recording human movement, captured by an array of sensors, which are placed on the body in a variety of combinations. Students learn to use software that records the actions of live actors and then map that motion data to 3D character models so that it performs the same movements as the actor. Whether animating for film or games, the techniques learned in this class allow for increased motion testing because of the ability to quickly animate digital 3D characters.
ANIM7500 This course expands upon the techniques learned in the Game Creation courses. Students learn to add their own tools and to enhance performance while increasing graphic quality. This course also covers use the high-end customizable game engine tools to quickly export visually exciting, fully produced games.
ANIM7525 Virtual Reality is the use of computer technology to create simulated environments where users are immersed in and able to interact with 3D worlds. In this course students learn to simulate a user physical presence with imaginary environments in a way that allows them to interact with it through the use of state -of-the-art VR headsets. The goal is to simulate breathtaking sensory experiences by creating 3D environments and animations, as well as incorporating audio and precise motion tracking that transports users into worlds that are beyond the imagination.
ANIM7550 Students work at a company or organization for between 5 and 20 hours per week, filling an animation, interactive media or video game role. Internships may be paid or unpaid.
ANIM7600 In the industry, video games are primarily produced by a team of people. The students in this class work in groups to design and create their own video games.
ANIM7775 Students work at a company or organization for between 5 and 20 hours per week, filling an animation, interactive media or video game role. Internships may be paid or unpaid.
ANIM7900 This is the capstone course to be taken in the final semester prior to graduating the program. Students present the animation work that they produced in all of their animation courses in the program to the class and discuss their professional interests and goals. Based on additional critical feedback sessions, students design personalized logos that will be used to market themselves as professional animators. Personalized business cards, resumes, letters of introduction and follow up letters are then written and designed, emulating the persona of their final logo. implement and design social media presences and utilize other online avenue to market their skills and find work is also covered in this course.
Animation MA
University of Kansas Tuition Affordability Index: #2 in Kansas, #72 in US
Master of Arts in Design with Concentration in Design Management.
Master of Arts in Design with Concentration in Interaction Design.
Office of Graduate Studies, Lawrence and Edwards Campus Students.
Office of Graduate Studies, Medical Center Campus Students.
The Interaction Design program is for prospective students who already hold design-related baccalaureate degrees and are seeking advanced study in a versatile, rapidly growing professional design discipline. Applicants should have at least 2 years of full-time professional work experience in design or a design-related field.
The master’s student in interaction design and user experience should demonstrate the ability to conduct original design research, translate research insights into design input, and produce an interactive artifact of relevance and quality. The graduate will have completed significant course work and a thesis that documents independent discovery and research and will have passed an oral examination on that work.
The design department offers 2 Master of Arts degrees, which share a core curriculum.
By permission of the Kansas Board of Regents, application for admission to graduate programs in the Design may be refused if available instructional space does not allow addition of students.
Graduate application and application fee (See Admission in the Graduate Studies section of the online catalog for further information) .
1 unofficial copy of the transcript from all colleges or universities attended, showing receipt of a bachelor’s degree, and 1 unofficial copy of the transcript showing any graduate degree or credit earned .
A portfolio of your design work, or if your previous degree was not in a design related discipline, samples of written work or other creative artifacts you have produced. Portfolio should represent the scope of your experience, knowledge, skills, and abilities to date. Please include documentation of each project: the challenge it was intended to address, the process involved, your role and the role of others in its execution. Please upload your portfolio digitally under other documents during the online application process. The portfolio is limited to 10 megabytes (not zipped) in PDF format .
graduate application and application materials online. Please contact the Admissions Coordinator if you have any questions:.
RESEARCH ADS 860 Graduate Synthesis Applications Seminar 1 x 2 (2) ADS 861 Thesis Research Seminar (1).
Master of Arts in Design with Concentration in Interaction Design The University of Kansas
University of California-Los Angeles Tuition Affordability Index: #2 in California, #85 in US
The UCLA Animation Workshop has been turning out innovative and accomplished artists for than half a century, never so than in the past decade, as the popularity and commercial impact of the genre has exploded. Striking a balance between technology and creativity, the program at the Workshop allows students to learn every phase of the filmmaking process, from scriptwriting to editing, allowing them to become masters of a demanding craft while also becoming master storytellers. The tenet that has guided the program since its inception in 1948 is one person, one film.
Working in the state-of-the art Walter Lantz Digital Animation Studio, students gain hands-on knowledge the latest CG innovations that continue to transform the animation field. The studio is a matchless resource for instruction, research and student film production, made possible by generous gifts amounting to nearly $1 million from the Walter Lantz Foundation.
MF Film and Television, Are Animation (See sections I to V for all requirements).
Minimum six quarters graduate residence in the Department maximum 12 quarters residence. Minimum total of 72 units (18 classes) for the degree. At least five Graduate numbered courses (200,400,500 Level). Minimum course load is 12 units per quarter.
Courses are sometimes taught as a core course for M.A. students and may not be available that particular quarter to MFA students. One Live Action Course.
Or another approved course from the Production area (Directing).
To graduate an animation student will need to have finished:.
Note: you can automatically take the computer class only if you have finished your 181C film by the end of summer. If not, admission to the computer courses will be on a case by case basis and you may have to wait until your third year (with a finished 181C film) before you can enroll in the computer courses.
There are three options for the computer flight (1) 483ABC Maya, (2) 489ABA or (3) some combination of 483 and 489 but you must have a completed computer film finished to complete the computer animation requirement. All students must take 489A in the Fall Quarter even if they are taking 483A.
The required courses outside of animation (one approved directing course and one approved media studies graduate seminar) can be taken any quarter.
FT 488 Interactive Animation is required in third year but may take it in second year if you have enough computer experience and are not enrolled in 483A (Maya).
FT 483C: Advanced Computer Animation Maya (may also take 489A).
You should be finishing your required animation courses by now. With a completed project in: Traditional Animation, Interactive Animation and Computer Animation. Your thesis project can be in traditional, animation narrative, experimental, any content or style for any idea, for any purpose. It is your film and purpose and should be good. This is the year of your thesis film.
One graduate seminar from the approved list of the Cinema Media Studies area.
One approved course from the Production area (Directing).
Editing: Especially for those without any film background the language of film.
Sound: Designing, mixing and using sound creatively sound can make your film.
And any of these: Design film, Computer programming, Directing, Movement, Painting,.
As we are undergoing a comprehensive curriculum review, we will not be accepting applications for Fall 2021. The department plans to resume Graduate Animation admissions for students entering in Fall 2022.
All MFA programs in Film, Television and Digital Media are full-time programs. The department admits new students only once each year for the Fall Quarter.
Satisfy the University of California’s Graduate Admission Requirements.
Complete equivalent to a four-year U.S. bachelor’s degree.
Indicate MFA, Film and Television, Animation as the program.
Enter the names and emails of all recommenders into the Application for Graduate Admission.
Proof of Funding for Vis U.S. immigration law requires that international applicants, if admitted, show documented evidence that sufficient funds to cover all tuition, fees, transportation, and living expenses are available for the first year of their studies at UCLA. This must be proven before a Certificate of Eligibility (I-20 or DS2019) for a visa can be issued.
Animation
141 universities offer the Master's program in Animation, Interactive Technology, Video Graphics and Special Effects.
Which one best suits your need?
Lynn University Tuition Affordability Index: #3 in Florida, #24 in US
Virtual Production and Visual Effects Animation (STEM)Master of Fine Arts.
Students attend Kevin Kao masterclass in computer animation.
You will also develop compositing skills, and learn create custom motion capture clips. Your coursework will cover design, marketing and promotion, web and multimedia, medical animation, industrial design, automotive visualization and .
Best of all, you can earn your M.F.A. in as few as four or five semesters. Throughout, you'll use the latest technology and build an impressive portfolio to set you apart in today competitive market.
This visual effect animation program combines its core curriculum with a STEM (science, technology, engineering, math) education that perfectly aligns with job market needs.
Browse the curriculum, course descriptions and requirements for the Virtual Production and Visual Effects Animation (STEM) program.
This course offers an engaging and comprehensive exploration into the fundamentals of 3D character animation in Maya, gaining a strong grasp of animation, theory, principles, and their technical application. Students gain an understanding of plan and properly set up an animation so that fits within the context of the story. Through practical exercises, they apply the principles of animation to create believable motions and behaviors for their character. The course also explores the technical aspect of animation, enabling students to set up a usable virtual puppet, or rig, from their 3D character model as the application of several technical processes to aid them in creating appealing character animations efficiently.
This course is designed to provide students with a comprehensive and in-depth understanding of advanced 3D animation techniques. The curriculum builds on the fundamental principles of animation and digital storytelling, and further enhances students' knowledge of the 3D animation pipeline. Through lectures, readings, discussions, and hands on projects, students learn various 3D animation techniques to create complex and compelling narratives, and evaluate and improve their own work.
This course offers an of media research on cultural differences relating to domestic and international concerns. Theories and research pertaining to international media and multicultural communication are reviewed.
View all courses in the Virtual Production and Visual Effects Animation (STEM), M.F.A. program.
Your M.F.A. will prepare you for a full spectrum of career opportunities. When it time to graduate, you'll join an accomplished network of special effects professionals. Our alumni can be found in a myriad of industries and organizations, like Blue Sky Studio, Nova Southeastern University and Zimmerman Advertising.
Texture artists provide the touch and feel of the visuals within digital media such as animated movies TV, graphic design and video games. They bring realism and authenticity to animation and will be highly employable in the vitrual world.
Animators bring 2D and 3D art to life through graphic design and storyboards using cutting-edge digital technology.
Attending Lynn can be reasonable than you may think. Explore financial aid opportunities and see how much you can save.
Discover everything you need to know with step-by-step guides for graduate and international students.
Georgia Institute of Technology-Main Campus Tuition Affordability Index: #2 in Georgia, #99 in US
For a Master of Science in Computer Science, Specialization in Interactive Intelligence (15 hours), students must select from the following:.
The following is a complete look at the courses that may be selected to fulfill the Interactive Intelligence specialization, regardless of campus only courses listed with bold titles are offered through the online program.
Algorithms and Design: Take one (1) course from:.
You can find the list of current OMSCS courses here.
Specialization in Interactive Intelligence
Temple University Tuition Affordability Index: #2 in Pennsylvania, #69 in US
The Graphic and Interactive Design (GAID) program at the Tyler School of Art and Architecture is a two-year, 60-credit program.
Tyler students have unique opportunities to apply their socially conscious designs across Philadelphia.
Tyler GAID MFA graduates find jobs in top studios start their own advertising agencies work in the film, television and music industries teach in leading colleges and universities and improve society with the understanding that good design has the power to make a real difference.
Interdisciplinary Study:Through Art History classes, electives and seminars, students are engaged in emerging topics in the field and the broader art world.
Accreditation: This degree program is accredited by the National Association of Schools of Art and Design (NASAD).
Job Prospects: Graduates from the MFA program have been extremely successful in the field. They work for print and web design companies, advertising agencies, publishing companies, and design departments of major corporations. They also work in film and television, music packaging and promotion, product design and packaging, and as freelance illustrators.
Non-Matriculated Student Policy:MFA courses are restricted to matriculated students.
Bachelor Degree in Discipline Related Discipline: A baccalaureate degree and a portfolio specific to Graphic and Interactive Design are required.
Statement of Goals: In approximately 500 to 1,000 words, share your interest in Tyler program, research goals, future career goals, and academic and artistic achievements.
Portfolio: As a Master of Fine Arts applicant, you must submit a portfolio that consists of 20 images representative of the immediate direction of your work. SlideRoom requires an additional fee for this service.
Up to 6 credits of graduate coursework taken at other accredited institutions within the prior five years before matriculation may be considered for transfer into the program after the student has enrolled. No decisions are made until students have successfully completed 15 matriculated credits at Tyler. The maximum number of credits a student may transfer is 9.
General Program Requirements:Number of Credits Required to Earn the Degree: 60.
Courses are sequenced to be taken in the Fall and Spring terms. The sequence is repeated a second year for a total of four courses taken over four terms.
Course descriptions can be viewed on the Class Schedule. Note that enrolling in any course under 5000 for graduate credit requires prior approval from the studio area head.
Approval of the student graduate committee is required.
Graphic and Interactive Design MFA Temple University
Barry University Tuition Affordability Index: #4 in Florida, #44 in US
Dual Degree: Sport, Exercise, and Performance Psychology MS.MBA.
The Anatomage Table is the most technologically advanced anatomy visualization system for anatomy education and is being adopted by many of the world’s leading medical schools and institutions. The Anatomage Table is a combination of unique hardware and software for the medical and dental educational community.
Interactive Anatomy Technology
DePaul University Tuition Affordability Index: #4 in Illinois, #55 in US
For international students: this is a STEM-designated program, which can qualify you to extend your post-graduation stay in the United States.
The Animation MFA is the premiere degree of the DePaul graduate Animation program.
Students are helped to develop a personal vision and push the limits of their abilities and the potential of animation as an expressive medium.
The program uses the cohort model, so students will work alongside their peers throughout their degree. Animation MFA students also receive rigorous training in the history, critical artistic issues, and fundamental principles that are necessary for animation artists.
Animation MFA students have an opportunity to explore our wide and deep range of animation courses in traditional animation (hand-drawn, stop motion, and hybrid), 3D animation and modeling, character design, storyboarding, game art, motion graphics, VFX animation, as well as advanced graduate film and TV courses in screenwriting, editing, sound, and directing. Students will have access to the latest in animation software, tools, and technologies including professional-level animation and effects software, Cintiq labs, 3D printing, stop motion stages and fabrication studios, 3D motion capture, motion control, and sophisticated sound studios.
#15 animation program in the US and #1 in the Midwest according to Animation Career Review (2024).
Brian is a 25-year veteran Walt Disney Feature Animation character animator whose filmography includes Beauty and the Beast, The Lion King, Aladdin, and Mulan.
DePaul has one of the largest full-time Animation faculties in the country. Their filmography includes Beauty and the Beast, The Lion King, Mulan, The Simpsons, Futurama, and Rugrats. They have worked at major animation and game studios including: Disney Feature Animation, Fox TV, Fox Kids, JibJab, Will Vinton, Sesame Street, NBC Studios, Nickelodeon, Calabash, Rough Draft, WMS, RoboModo, Wideload, and Day 1, and have exhibited internationally at galleries and film festivals.
Students accepted into the program earn degree credit while living in the center of the animation, film and game development industries. LA Quarter students have interned at many studios including DreamWorks Animation, Bix Pix Entertainment, Duck Animation Studios, and Nickelodeon Animation.
Our annual Premiere Film Festival showcases the best of student work in cinema and animation with awards covering all facets of filmmaking, from screenwriting to post production. Jury members include industry insiders, festival programmers, and filmmakers from around the country.
Project Bluelight is a professional, educational, and community outreach program where students receive hands-on experience in motion picture production. The award-winning stop-motion live actor project Speed Dating was recently created as part of this program.
Animation Lodge is a student organization for both animation majors and enthusiasts.
We are constantly researching and testing the latest industry technology for use in our classes, and add new software and equipment annually. We also have two green screen stages and a VR studio, fully equipped animation teaching and student labs, and sound recording studio, to name just a few of our state-of-the-art facility and equipment offerings.
The graduate application process involves completing an online application, sending in your transcripts and submitting any supplemental material (e.g., letters of recommendation, certifications, etc.).
MFA in Animation
AI Miami International University of Art and Design Tuition Affordability Index: #6 in Florida, #65 in US
Good question. Simple answer: the Master of Fine Arts degree program in Computer Animation is your chance to build on everything you’ve learned and gain a broader and deeper understanding of the profession so you can launch your career or go further in the one you have. In a program that combines art history, criticism, advanced studio exploration and experimentation, you’ll have the opportunity to explore computer animation from many different aspects. The focus in on the creative process and helping you develop skills as a traditional studio artist, filmic storyteller, art historian, and critical thinker—while you sharpen your technical animation skills.
Bachelor of Fine Arts in Media Arts Animation.
Our Media Arts Animation curriculum will truly put you to the test. Because it was designed by industry experts to help put you in a position to succeed in field where the only limit is your imagination. You'll study:.
At The Art Institutes system of schools, creativity is our core, our calling, our culture. Media Arts Animation degree programs are built on that creative foundation. It’s also built on our knowledge that a creative career is not for the faint of heart. Because it’s tough out there, it’s tough in here. But we temper the tough with the support you need to make your creativity marketable. Here, you’ll be encouraged and expected to be bold. To take risks. To push yourself and the people around you. So if your heart is telling you that you belong in a creative field, you belong here. It’s the hardest thing you’ll ever love.
The Art Institute of Michigan alumni Calvert Griffin.
Calvert Griffin Bachelor of Fine Arts in Graphic Design, 2014, The Art Institute of Michigan.
Tampa Media Arts Animation BFA Degree Program
New York Institute of Technology Tuition Affordability Index: #9 in New York, #75 in US
Screenshot of animation created by a digital art and design student.
Animated image of art and science related objects with the words College of Arts and Sciences inside it.
In the Digital Art and Design Animation, M.F.A., you’ll develop a competitive portfolio of innovative computer animation, readying you for a career as a leader on both the business and creative side of the industry.
At New York Tech, you’ll work on projects that suit your personal style and goals. From creating a suite of animated shorts to developing work ready for exhibition in galleries, you’ll graduate with the experience to kickstart your career in the animation industry.
Digital art and design student testing out new VR Technology.
Digital Art Design Fine Arts Technology, M.F.A.
Digital Art Design Graphic Design, M.F.A.
Communication arts students working on a television set.
Digital Art Design Animation, M.F.A.
Find scholarships and financial aid for Animation, Interactive Technology, Video Graphics and Special Effects graduate programs
How to find Research and Teaching Assistantships opportunities for Graduate programs in Animation, Interactive Technology, Video Graphics and Special Effects?
Schools offer Research and Teaching assistantships for full-time graduate students, details of which can be found at respective college websites. We have listed the number of teaching and research opportunities offered at each university. Use our Find me Most affordable Master’s program to view the schools and assistantships opportunities offered.
How do I find the Best universities for the Master's program in Animation, Interactive Technology, Video Graphics and Special Effects
Master's degree in Animation, Interactive Technology, Video Graphics and Special Effects is offered by 13 American universities. Academy of Art University had 69 international graduate students in its 13 program, which is one of the highest counts in the country. Academy of Art University had the most women graduates in this program.
Top ranked Master’s program in Animation, Interactive Technology, Video Graphics and Special EffectsAre there affordable No GRE Masters programs in Animation, Interactive Technology, Video Graphics and Special Effects that might accept low GPA?
GRE and GMAT are becoming optional in admission requirements for Master’s programs.
110 offer Graduate programs in Animation, Interactive Technology, Video Graphics and Special Effects. Below are listed 1 universities that do not require GRE/GMAT for admission to Master's program. For viewing the all the schools that have waived off GRE/GMAT for the admission, use Match Me Masters.
114 universities offer Master's program in Animation, Interactive Technology, Video Graphics and Special Effects. At this time, we do not have any information on online Masters' program in Animation, Interactive Technology, Video Graphics and Special Effects that do not require GRE. Check out these universities offering online Master's program
How much more expensive or affordable is an on-campus or part-time program in Animation, Interactive Technology, Video Graphics and Special Effects compared to an Online Master’s program?
The cost of the program is not just the tuition. It is the transportation, food lodging etc that can be significant depending on the cities you live and how far you are from the campus. You can definitely save on these costs when doing an online Master’s program but then you miss the campus experience. An online masters program in Animation, Interactive Technology, Video Graphics and Special Effects will always be cheaper? Depends on which universities you are comparing with.
2 accredited universities offer an online Master's program in Animation, Interactive Technology, Video Graphics and Special Effects. The tuition for an online master's program ranges from $51,166 to $70,914.
Our promise is that we will help you find the accredited college for the online Master's at an affordable price tag. Use our Match me with Online Master's program to find the college that fits your needs and is affordable.
How can CollegeHippo help me find the accredited, most affordable Graduate programs in Animation, Interactive Technology, Video Graphics and Special Effects?
There are 114 universities that offer Master’s degrees in Animation, Interactive Technology, Video Graphics and Special Effects. It can be an on-campus, hybrid or online. CollegeHippo’s team collected data from all the trusted sources like IPEDS, colleges website, bls.gov for job and salary information.We have verified and added 700+ Masters’ scholarships which you can avail of with an amount ranging from $1000 - $22,000. We are the only website that has the Graduate programs data from all the US universities and we do not want to sway your opinion through sponsored listing. If there is no data for a college, then it is not an act of omission on purpose. If you let us know, we will be more than happy to fix the mistake.
How to find research and teaching assistantships opportunities for Graduate programs in Animation, Interactive Technology, Video Graphics and Special Effects?
Schools offer Research and Teaching assistantships for full time graduate students, details of which can be found at respective college websites. We have listed the number of teaching and research opportunities offered at each university. Use our Find me Most affordable Master’s program to view the schools and assistantships opportunities offered.
Are there affordable No GRE Masters programs in Animation, Interactive Technology, Video Graphics and Special Effects that might accept low GPA?
Post COVID, a good number of schools have waived off the GRE and GMAT score requirements and might accept you even if you have a less than stellar GPA.
114 universities offer Master's program in Animation, Interactive Technology, Video Graphics and Special Effects. At this time, we do not have any information on online Masters' program in Animation, Interactive Technology, Video Graphics and Special Effects that do not require GRE. Check out these universities offering online Master's program
How much more expensive or affordable is an on-campus or part time program in Animation, Interactive Technology, Video Graphics and Special Effects compared to an online masters program?
The cost of the program is not just the tuition. It is the transportation, food lodging etc that can be significant depending on the cities you live and how far you are from the campus. You can definitely save on these costs when doing an online but then you miss the campus experience. An online program in Animation, Interactive Technology, Video Graphics and Special Effects will always be cheaper? Depends on which universities you are comparing with.
2 accredited universities offer an online Master's program in Animation, Interactive Technology, Video Graphics and Special Effects. The tuition for an online master's program ranges from $51,166 to $70,914.
Our promise is that we will help you find the accredited college for the online Master's at an affordable price tag. Use our Match me with Online Master's program to find the college that fits your needs and is affordable.
How can I compare the Animation, Interactive Technology, Video Graphics and Special Effects Graduate Programs?
Compare the GRE score requirements, admission details, credit requirements and tuition for the Master's Program, from 141 universities offering Graduate School Programs in Animation, Interactive Technology, Video Graphics and Special Effects. Compare Graduate School Programs in Animation, Interactive Technology, Video Graphics and Special Effects
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